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— Globe Creation Tutorial —Welcome to the Silvas Digital digital snowglobe creation tutorial. This tutorial is intended to guide a digital artist through the tasks necessary to create a snowglobe based on our digital snowglobe technology and the artist’s own visual content. Contents
1. Prerequisites
2. Globe Definition
After you download the above snowglobe and verify that it works on your system, you will be able to proceed with globe creation. The snowglobe program will be looking for external globe definitions and generating graphics templates in the same folder/location in which it resides—That being the case, you may want to copy it to whichever folder you will be working out of for this creation project, and run it from there. (Note that by default, when the snowglobes are run directly from your desktop, they hide their executable files/icons while they are active—In case you were looking for the file and couldn’t find it! ;) During globe definition you will want to have the globe Size set to Auto. Under the software’s Advanced menu you will also want to have the Monitor Size/Feel setting fairly accurately set—reflecting your system’s display characteristics.
Now that you have the snowglobe software ready, you will want to download this globe definition text file and save it to the same folder/location that the snowglobe program will be running from during this creation process. — The Globe Definition File —The globe definition file will allow us to specify the size, shape, and attributes of a globe, and then have the snowglobe software load that globe for our review. To be recognized by the snowglobe software, the globe definition file must be a Unicode text file (.txt) named “GlobeDef”, and it must reside in the same folder/location as the snowglobe software. (You can edit the file in any text editor or wordprocessor that supports Unicode text files—Windows’s Notepad is just fine.)
When you have the snowglobe successfully loading the external globe definition, you are ready to begin modifying and reloading the globe definition file, in pursuit of your desired globe. There is no need to close the snowglobe program between globe definition file modifications—After modifying and re-saving the globe definition file, simply switch back to the snowglobe program and press <F5> to reload the modified globe definition. — The Parameters —There are twelve parameters in the globe definition file that allow you to define your globe . . . <Globe Name>/<ASCII Rendering> <Type>
<Production DPI> <X/Y/Z Radius>/<Tube Length>
Note that the <Tube Length> parameter is not used with full (non-chopped) ellipsoids. Note also that the <Z Radius> is not shown—the <Z Radius> specifies the depth of your globe, so it can be thought of as being similar to the <X Radius> but sticking straight into the screen (or straight out of the screen, if you’d prefer). The quotation marks ( " ) after these parameters in the definition file signify that they are measurements in inches—Feel free to replace the quotation marks with either cm or mm to specify metric measurements. <Shell Thickness> <Shell/Fluid Refraction Index> <Desktop Mode Scale> 3. Template ImportingOnce you have your globe defined as you would like, it is time ask the snowglobe software to generate template graphics that will help guide content creation in your graphics editing software. You ask the snowglobe software to generate these template graphics by pressing either <Enter> or <Spacebar>. Generating these template graphics can take the snowglobe software quite a while—thirty seconds or longer is not uncommon. While the snowglobe software is generating these templates, it will “go gray” and stop responding to mouse clicks/etc. (Windows may even declare that the program is “Not Responding”.) After the software has completed the template generation, it will return to normal operation and it should have created six BMP graphics files in its current folder/location—each with the prefix “Template--”. You will want to create a new file in your graphics editing software in which you will be creating the visual content for your globe. Into this file you will want to import the six generated template graphics, each as a separate layer/object. (Similar to when creating graphics for the World Wide Web, if your graphics editing software supports color correction, you will most likely either want to disable that feature, use your graphics editor’s “Web Graphics” setting, or similarly specify that you will be working in or targeting the sRGB colorspace.) Template--Backdrop Template--Layer 0 (Optics) Template--Layer 0m (Optics Mask) Template--Floor Template--Layer 2a (Desktop Mode Display) Rather than deal with the pains of repeatedly resizing all your globe graphics, trying to determine just how small your globe should appear to match our Desktop Mode clock/etc.—All you have to do is resize and position this Desktop Mode display sample so it fits in your full-sized globe to your heart’s content, and our globe creation process will figure out the rest of the scale and placement details. ;) The Layer 2a template should be placed above the templates mentioned so far, and, though it will not be an exact representation of how the Desktop Mode display will actually appear, its layer blending mode can be set to Hard Light. Template--Layer 4 (Illumination) The Layer 4 template, if you are using it, should be placed above the other template layers, aligned to the upper-left, black corner of Layer 0m, with its layer blending mode set to Screen. 4. Globe Layers
The layers are “painted” by the snowglobe software in order, with Layer 0 on the bottom (i.e. the first to be painted) and Layer 5 on top. The Normal blending mode is used for all layers but Layer 4, where the Screen blending mode is used instead. Though the Screen blending mode is used to render the illumination layer (Layer 4), our snowglobe software currently only supports grayscale screening, so if you desire colored illumination effects, you will have to get those in another manner. (Please contact us if you need help with that, etc.) The purpose and use of Layer 2a is covered in the Template Importing section. Like Layer 2a, Layer 5 is specific to your globe’s Desktop Mode appearence—It is a normally blended layer that can be used to add visual elements to your globe which are only displayed when the globe is in Desktop Mode. To help decide whether a particular element of your globe belongs in Layer 1, 2, or 3, you can simply go through the following question sequence: Does snow ever fall in front of this element? Does snow ever fall behind this element? As an example, the layers which make up our “Skating Couple” globe are shown to the right, along with a rendering of all the layers together. Its Layer 2a positioning is not shown, nor is its unused Layer 5. (We’ll soon be making a raw copy of its base available for any who would like to use it in their own globes—Check back soon or contact us if we take too long. ;) Note that though in its final form your globe will exist in the specific layers described in this section, if you have worked much with digital graphics you already know that it is best to keep a master copy of your work around, containing all of your “working layers”, to allow for future editing, etc. ;) 5. Ordering Your GlobeWhen you have your globe content completed, it is finally time to order your snowglobe! Step 1: Prepare Content for Submittal The file should have layers 1, 2, 2a, 3, 4, and 5 (if you have a Layer 5), as discussed in the previous section, along with Layer 0m, as discussed in the section before that. The file should NOT have any other layers—especially not the Backdrop and Layer 0 template layers. The file should be saved as a Photoshop PSD file. (If for some reason that’s not working for you, please feel free to contact us and we’ll see what can be done. ;) Step 2: Fill-Out Supplemental Order Form Step 3: Pay Order Costs
Step 4: E-Mail Order
And that’s it! =D Assuming there were no complications with your order, we should deliver your new globe via e-mail (and download link), usually within 2 business days. 6. Q&APlease feel free to contact us with any questions or comments you may have. Thanks much! ;) |
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